Assassin’s Creed Origins appears to be the perfect Assassin’s Creed Games, even though it features microtransactions.
Yes, you heard me right, I called a game perfect even though it features microtransactions.
The game does follow the current trend of microtransactions but it does it quite differently than Shadow of War or Battlefront 2 or other AAA titles for instance. For starters, it does not feature loot boxes. Loot boxes are rapidly gaining popularity. In its most basic sense, loot boxes gamble your real money for in-game stuff. But instead of gambling on loot boxes, Assassin’s Creed Origins permits you to directly buy stuff such as legendary gear, skill points and map markings, aka time savers, from the store.
The best part is that all of the stuff sold in the market can be earned in the game by discovering locations and completing challenges. So you don’t actually need to purchase anything in order to get the most out of the game.
But selling time savers does make sense as the world of Origins is massive and every player does not have enough time on their hands to explore the corners of the vast world.
Purchasing the legendary gear or map markings has no effect on anyone other than yourself as it’s a single player game, so it’s not pay-to-win.
Even the market is a completely separate menu, rather than incorporated in the game itself that prompts you to buy that shiny sword every other second.
Following the latest trends in the gaming industry, microtransactions are here to stay, unfortunately, so now the only real goal is for them not to be terrible. Against all odds, I think Assassin’s Creed Origins has actually managed to accomplish this, and I would love if more games followed its lead instead of constantly drowning us in loot boxes until they invent something even worse.