There’s a hunt about finding the “definitive shooter,” something that many game studios seem to be working on. Bungie hopes to take Borderlands’ brand of open world shooting one step further through connected play. Destiny will allow players to level up using Talent Points, and Bungie acknowledges that it has taken inspiration from fellow open world shooters Far Cry and Borderlands.
“We are absolutely doing things that would be familiar if you’ve played any kind of open-world game,” Joe Staten, Creative lead
“I mean… Far Cry, even. We would be idiots if we didn’t look at an awesome game like Borderlands and ask, ‘What are they doing well and how can we try to hit that same ball?’ I have never played a game where I have such a great attachment to my gun as I do in Borderlands.
“When we look at a game like that, we look at the things they’re doing well and also at opportunities they might have missed that we can capitalise on. You can party up with a group of people and then go around with that group, but never in Borderlands are you going to collide with a group of other people doing it too. We don’t do that just once or twice in the game, we do that all the time, everywhere. You see other people on the horizon, hear gunfire over a hill and see space magic flying behind some trees, and you know… there are other people out here, that [changes everything]. Borderlands right now is: ‘I’m going to walk into that space and we’re going to clear them out and keep going’. And frankly that’s not just Borderlands, that’s any co-op shooter.”
Staten went on to suggest that the multiplayer and co-op experience of Destinyis designed in such a way as to make the world feel more alive and populated. A big part of that will be the experience of seeing other players engaging in their own adventures on the horizon, and having the option to seek them out or to go your own way.
For Folks who do not know about Destiny, check out our last article on the list of promising games for next gen consoles. Check out this awesome trailer of Destiny.
Source : Edge